Medieval Studies on Screen
Sponsored by The Association for the Advancement of Scholarship and Teaching of the Medieval in Popular Culture, the Medieval Studies on Screen blog (formerly Medieval Studies at the Movies) supplements an earlier discussion list and is intended as a gateway to representations of the medieval on film, television, computers, and portable electronic devices.
Friday, November 8, 2024
Contents List for Cinema Medievalia: New Essays on the Reel Middle Ages
McFarland has now posted the contents list for Kevin Harty and Scott Manning's new collection Cinema Medievalia: New Essays on the Reel Middle Ages. You can preorder from https://mcfarlandbooks.com/product/cinema-medievalia/.
Preface 1
The Middle Ages, from Real to Reel: An Introduction
Kevin J. Harty and Scott Manning 3
Accidents of Time and Timing: The Seventh Seal (1957) and Black Death (2010)
Dorsey Armstrong 23
The Consolation of Medievalism in Vincent Ward’s The Navigator: A Medieval Odyssey (1988)
Helen Young 40
Francis of Assisi: Making a Twelfth-Century Saint Accessible to Twentieth–and Twenty-First-Century Audiences
Francis Berna 58
The Archbishop and the King: Peter Glenville’s Becket (1964)
Jonathan Good 79
The Book of Joan of Arc on Trial: Dreyer and Bresson
Gail Orgelfinger 97
The Northman’s Place in Viking Film History
Zachary J. Melton 112
“A decadent and child-murdering Wali”: The Targeted Racialization of the “Arab Sectarian” in Youssef Chahine’s Saladin the Victorious (1963)
Tirumular (Drew) Narayanan 128
Medieval Scotland on Film: Braveheart and the Scottish Discursive Imaginary
Laura S. Harrison and Andrew B.R. Elliott 145
Making Padanians: Barbarossa (2009) and Repurposing the Myth of the Lombard League
Scott Manning 163
The Illusion of Musical Authenticity in Alexander Nevsky (1938)
John Haines 181
On the Queerness of England’s King John, as Captured in 473 Years of Stage and Screen Portrayals
Tison Pugh 198
The Depths of Dante’s Inferno: An Animated Epic
Karl Fugelso 219
“Nevertheless, she persisted”: Marginalizing the Other at the Intersection of Gender and Race in Fritz Lang’s Film Kriemhilds Rache (Kriemhild’s Revenge)
Alexandra Sterling-Hellenbrand 234
Marcel Carné’s Les Visiteurs du soir and the Principle of “Included Third”
Raeleen Chai-Elsholz 252
Authenticity, Neoliberalism, and Socialism: The Name of the Rose (1986)
Richard Utz 270
Ridley Scott’s The Last Duel and Ingmar Bergman’s The Virgin Spring in Dialog: From Shame Culture to Guilt Culture
Sandra Gorgievski 288
“Are you a woman or a blacksmith?” Cross-Sex Friendship Bonds in Brian Helgeland’s A Knight’s Tale
Richard Sévère 307
“Beware the Jabberwock”: Terry Gilliam’s Fractured Fairy Tale
Susan Aronstein and Taran Drummond 325
David Lowery’s The Green Knight (2021): Authenticity and Accuracy, Historicons and Easter Eggs
Kevin J. Harty 343
Bibliography 361
About the Contributors 365
Index 369
Wednesday, July 31, 2024
Cross-Posted CFP (Re)Animating the Middle Ages: Adapting the Medieval in Animated Media (proposals by 9/30/2024)
(Re)Animating the Middle Ages: Adapting the Medieval in Animated Media
Co-organizers Michael A. Torregrossa, Karen Casey Casebier, and Carl B. Sell
Sponsored by Association for the Advancement of Scholarship and Teaching of the Medieval in Popular Culture
Call for Papers - Please Submit Proposals by 30 September 2024
56th Annual Convention of Northeast Modern Language Association (NeMLA)
Philadelphia Marriott Downtown (Philadelphia, PA)
On-site event: 6-9 March 2025
Rationale
Our conception of the Middle Ages is usually formed by the versions of the medieval past we experienced as children, and, because they are considered suitable for young viewers, animated depictions of this world often represent our earliest exposure to the events, personages, and stories of this era. Consequently, the animated creations of the Walt Disney Company have played a huge part in shaping our collective image of the Middle Ages, but the corpus of medieval-themed animation is truly vast. It has been expanded greatly by the output of many other content producers across the globe through anime, cartoons, films, games, streaming videos, and theatrical shorts. (See our list of representative texts–at https://tinyurl.com/ReAnimatingtheMiddleAgesCFP–for examples.)
Despite animation's important role in shaping how we perceive and receive the medieval past, the field of Medieval Animation Studies remains limited, especially compared to the fluorescence of Medieval Film Studies and Medieval Television Studies over the past four decades. In this panel, we seek in particular to build upon the pioneering work of medieval-animation scholar Michael N. Salda and provide additional insights into the ways medieval-themed animation has impacted our contemporary world. Presenters might explore anime, cartoons, films, games, shorts, and videos produced through traditional ink-and-paint, stop-motion, claymation, or computer-generated imagery. Selections should represent and/or engage with some aspect of the medieval, such as artifacts, characters, settings, themes, etc. These might be central to the narrative, tangential, or appearing solely as cameos. (For ideas and support, we have created a list of representative texts and a resource guide devoted to studies of medieval-themed animation. It can be accessed at https://tinyurl.com/ReAnimatingtheMiddleAgesCFP.)
Submission Instructions
In this panel, we seek in particular to build upon the pioneering work of medieval-animation scholar Michael N. Salda and provide additional insights into the ways medieval-themed animation has impacted our contemporary world. Presenters might explore anime, cartoons, films, games, shorts, and videos produced through traditional ink-and-paint, stop-motion, claymation, or computer-generated imagery. Selections should represent and/or engage with some aspect of the medieval, such as artifacts, characters, settings, themes, etc., presented as central to the narrative, tangential, or appearing solely as cameos.
For ideas and support, please see our list of representative texts and resource guide devoted to studies of medieval-themed animation at https://tinyurl.com/ReAnimatingtheMiddleAgesCFP.
All proposals must be submitted into the CFPList system at https://cfplist.com/nemla/Home/S/21105 by 30 September 2024. You will be prompted to create an account with NeMLA (if you do not already have one) and, then, to complete sections on Title, Abstract, and Media Needs.
Notification on the status of your submission will be made by 16 October 2024. If accepted, NeMLA asks you to confirm your participation with the session chairs by accepting their invitations and by registering for the event. The deadline for Registration/Membership is 9 December 2024.
Be advised of the following policies of the Convention: All participants must be members of NeMLA for the year of the conference. Participants may present on up to two sessions of different types (panels/seminars are considered of the same type). Submitters to the CFP site cannot upload the same abstract twice.(See the NeMLA Presenter Policies page, at https://www.nemla.org/convention/policies.html, for further details,)
NeMLA offers limited funding for travel to graduate students and to contingent faculty, adjunct instructors, independent scholars, and two-year college faculty. Details can be found at the NeMLA Travel Awards page at https://www.nemla.org/awards/travel.html.
Thank you for your interest in our session. Please address questions and/or concerns to the organizers at MedievalinPopularCulture@gmail.com.
For more information on the Association for the Advancement of Scholarship and Teaching of the Medieval in Popular Culture, please visit our website at https://MedievalinPopularCulture.blogspot.com/.
Tuesday, June 18, 2024
Tuesday, June 4, 2024
New from Pegasus Books - Groom on Tolkien (and Tolkien on Screen)
Tolkien in the Twenty-First Century: The Meaning of Middle-Earth Today
Nick Groom
Full details from the publisher at http://pegasusbooks.com/books/tolkien-in-the-twenty-first-century-9781639365036-hardcover.
Format Hardcover
Publication Date 09/05/23
ISBN 9781639365036
Trim Size / Pages 6 x 9 in / 480
An original and thought-provoking journey into J. R. R. Tolkien’s world, revealing how his visionary creation of Middle-Earth is more relevant now than ever before.
*Finalist for the The 2023 Tolkien Society Best Book Award*
What is it about Middle-Earth and its inhabitants that has captured the imagination of millions of people around the world? And why does Tolkien's visionary creation continue to fascinate and inspire us eighty-five years after its first publication?
Beginning with Tolkien's earliest influence—and drawing on key moments from his life, Tolkien in the Twenty-First Century is an engaging and vibrant reinterpretation of the beloved author's work. Not only does it trace the genesis and inspiration for the original books, but the narrative also explores the later film and literary adaptations that have cemented his reputation as a cultural phenomenon.
Delving deep into topics such as friendship, failure, the environment, diversity, and Tolkien's place in a post-Covid age, Nick Groom takes us on an unexpected journey through Tolkien's world, revealing how it is more relevant now than perhaps Tolkien himself ever envisioned.
Nick Groom is currently Professor of Literature in English at the University of Macau, having previously held positions at the universities of Chicago, Stanford, and Exeter, where he holds an Honorary Professorship. His is the author of The Vampire: A New History (Yale University Press) among other books published in Britain.
Saturday, February 17, 2024
Advance Notice - Cinema Medievalia
Coming soon from McFarland:
Cinema Medievalia: New Essays on the Reel Middle Ages
Not Yet Published
$55.00
New 2024 Pre-Order
Available for pre-order / backorder
Edited by Kevin J. Harty and Scott Manning
Format: softcover (7 x 10)
Pages:
Bibliographic Info: ca. 75 photos, notes, bibliography, index
Copyright Date: 2024
pISBN: 978-1-4766-8916-6
eISBN: 978-1-4766-5361-7
Imprint: McFarland
Monday, September 11, 2023
New Book - Memory and Medievalism in George RR Martin and Game of Thrones
Memory and Medievalism in George RR Martin and Game of Thrones: The Keeper of All Our Memories
Carolyne Larrington (Anthology Editor), Anna Czarnowus (Anthology Editor)
Full details on ordering information can be found on the publisher's website at this link.
Product details
Published Sep 08 2022
Format Hardback
Edition 1st
Extent 240
ISBN 9781350269590
Imprint Bloomsbury Academic
Illustrations 12 bw illus
Dimensions 9 x 6 inches
Publisher Bloomsbury Publishing
Description
This book explores the connections between history and fantasy in George RR Martin's immensely popular book series 'A Song of Ice and Fire' and the international TV sensation HBO TV's Game of Thrones. Acknowledging the final season's foregrounding of the cultural centrality of history, truth and memory in the confrontation between Bran and the Night King, the volume takes full account of the TV show's conclusion in its multiple readings across from medieval history, its institutions and practices, as depicted in the books to the show's own particular medievalism. The topics under discussion include the treatment of the historical phenomena of chivalry, tournaments, dreams, models of education, and the supernatural, and the different ways in which these are mediated in Martin's books and the TV show. The collection also includes a new study of one of Martin's key sources, Maurice Druon's Les Rois Maudits, in-depth explorations of major characters in their medieval contexts, and provocative reflections on the show's controversial handling of gender and power politics.
Written by an international team of medieval scholars, historians, literary and cultural experts, bringing their own unique perspectives to the multiple societies, belief-systems and customs of the 'Game of Thrones' universe, Memory and Medievalism in George RR Martin and Game of Thrones offers original and sparky insights into the world-building of books and show.
Table of Contents
Introduction
Part I – Memory
1. On Medieval Dream Tradition in George R. R. Martin's A Song of Ice and Fire
Bartlomiej Blaszkiewicz (University of Warsaw, Poland)
2. The Medievalist Emotional Economy in George R. R. Martin's A Song of Ice and Fire
Anna Czarnowus (University of Silesia, Poland)
Part II – Reimagining History
3. George R.R. Martin's A Song of Ice and Fire and Maurice Druon's Les Rois Maudits (The Accursed Kings)
Carolyne Larrington (University of Oxford, UK)
4. Broken Bodies, Broken Kingdoms, Broken Promises: The Revolutionary Failure of A Game of Thrones
Robert Rouse (University of British Columbia, Canada) and Cory Rushton (St Francis Xavier University, Canada)
Part III – Faith and Salvation
5. The Dog, the Cynic, and the Saint: The Case of Sandor Clegane
Thomas Honegger (Friedrich-Schiller-Universität Jena, Germany)
6. The Figure of George R.R. Martin's Septon Meribald and the Franciscan Legacy
Maria Blaszkiewicz University of Warsaw, Poland)
Part IV – Key Institutions
7. The Citadel and the Ivory Tower: Academia and Education in Westeros
Mikayla Hunter (University of Oxford, UK)
8. The Iron Bank Will Have Its Due: Trade and Economics in Game of Thrones
Caroline Batten (University of Oxford, UK)
Part V – Chivalry: Theory and Practice
9. The Warrior(s) in Crisis: The Knights of Westeros and the Process of Civilization
Anja Müller (Siegen University, Germany)
10. Tournaments and Judicial Duels in George R.R. Martin's The World of Ice & Fire and A Song of Ice and Fire
Przemyslaw Grabowski-Górniak (Independent Scholar, Poland)
Part VI - The HBO Effect: Violence and Misogyny
11. From Romance to Rape: The Portrayal of Masculine Sexuality in Game of Thrones
Kristina Hildebrand (Halmstad University, Sweden)
12. The Case of Cersei Lannister: Neomedievalist Misogyny in George R.R. Martin's A Song of Ice and Fire
Sylwia Borowska-Szerszun (University of Bialystok, Poland)
Index
Tuesday, August 8, 2023
CFP ICMS 2024: Neomedievalism and New Media (A Roundtable) (9/15/2023; ICMS 5/9-11/2024)
ICMS 2024: Neomedievalism and New Media (A Roundtable)
deadline for submissions:
September 15, 2023
full name / name of organization:
Alan Perry
contact email:
aperry2@saic.edu
Speaking Opportunity – Open Call
ICMS 2024: Neomedievalism and New Media (A Roundtable)
In-Person at the International Congress on Medieval Studies 2024, Kalamazoo, MI
Deadline: September 15, 2023
This roundtable discussion seeks participants interested in discussing how the pressing topics of imagined medievalism in popular culture, hierarchies and power dynamics in technology, and new media art intersect. We will critically analyze and examine the parallels between digital platforms and technological change in the Late Middle Ages with regards to their implications for governance, culture, and social dynamics. Additionally, we will assess the influence of neomedievalism in shaping communication, information dissemination, and the construction of knowledge in new media.
300-word abstracts must be submitted via the ICMS Confex system here: https://icms.confex.com/icms/2024/cfp.cgi
Discussions are listed alphabetically.
For further information please contact:
Alan Perry
Art & Technology Studies
School of the Art Institute of Chicago
aperry2@saic.edu
Last updated July 25, 2023
CFP Early Modern England on Film: Appropriation, Adaptation, and Translation (9/30/2023; NeMLA 2024)
Early Modern England on Film: Appropriation, Adaptation, and Translation
deadline for submissions:
September 30, 2023
full name / name of organization:
Northeast Modern Language Association (NeMLA)
contact email:
jennifer.topale@du.edu
In the field of Shakespearean studies, attempts to make Shakespeare more accessible to new audiences often include the work of appropriation, adaptation, and translation. In her essay “Beyond Shakespeare: Early Modern Adaptation Studies and Its Potential” Jennifer Clement reminds us that “[s]cholars looking to study Shakespeare on film can not only count a lifetime supply of material, but associate themselves with Shakespeare’s canonical credibility and film’s mass market appeal.” While there have been countless examples of Shakespeare’s plays being adapted on film for a contemporary audience across different cinema genres (musicals, children’s animation, sci-fi, and Indian cinema), not all of these films have received the same level of research interest by literary scholars. Additionally, many other early modern figures and texts have also been appropriated, adapted, or translated for film and television, but conversation is often limited to the world of cinema studies. Lastly, many early modern figures and texts that have not been appropriated, adapted, or translated should be considered for future productions, and scholarly interest and research on this topic can further encourage the creation and development of these possible film representations.
This panel seeks to further examine appropriation, adaptation, and translations on film of early modern figures and texts, including non-traditional adaptations that do not maintain persistent fidelity to the original. Of particular interest are: (1) Shakespearean representations in Indian or other non-Hollywood cinema and/or non-traditional fidelity to his plays; (2) under-represented historical figures, including early modern women beyond Anne Boleyn; and (3) non-Shakespearean texts, including the works of Shakespeare’s contemporaries, as well as later early modern authors, such as John Milton and Margaret Cavendish. Abstracts should consider this year’s convention keyword “SURPLUS,” as well as differences in the terms: appropriation, adaptation, and translation. Additionally, while concepts and theories in film-studies may influence some of your analysis, proposals that primarily situate research from within a literary perspective, as opposed to a film-studies frame of reference, are highly encouraged.
Abstracts are due by 30 September 2023. To submit an abstract, please log into the NeMLA Online Submission System at: https://www.cfplist.com/nemla/Home/Login
Abstracts must include:
- Title (80 characters or less)
- Abstract (200 to 300 words)
- Brief Bio
- Media Needs (project/screen/laptop)
Please direct all questions to Jennifer Topale at Jennifer.topale@du.edu.
Further details and information about this particular session can be found at the official CFP page for the session: https://www.cfplist.com/nemla/Home/S/20549.
Last updated August 4, 2023
Sunday, April 2, 2023
Check It Out: Neomedievalism, Popular Culture, and the Academy
Finally had a chance to review this. Looks like a great resource.
Neomedievalism, Popular Culture, and the Academy: From Tolkien to Game of Thrones
by KellyAnn Fitzpatrick
Full details and ordering information from the publisher is available at this link.
TITLE DETAILS
244 Pages
21.6 x 13.8 cm
Series: Medievalism
Series Vol. Number: 16
Imprint: D.S.Brewer
Hardcover
9781843845416
October 2019
$95.00 / £65.00
Ebook (EPDF)
9781787447028
October 2019
$29.95 / £24.99
Ebook (EPUB)
9781800109308
October 2019
$29.95 / £24.99
Description
The medieval in the modern world is here explored in a variety of media, from film and book to gaming.
Medievalism - the ways in which post-medieval societies perceive, interpret, reimagine, or appropriate the Middle Ages - permeates popular culture. From Disney princesses to Game of Thrones, medieval fairs to World of Warcraft, contemporary culture keeps finding new ways to reinvent and repackage the period. Medievalism itself, then, continues to evolve while it is also subject to technological advances, prominent invocations in political discourse, and the changing priorities of the academy. This has led some scholars to adopt the term "neomedievalism", a concept originating in part from the work of the late Umberto Eco, which calls for new avenues of inquiry into the way we think about the medieval.
This book examines recent evolutions of (neo)medievalism across multiple media, from Tolkien's Lord of the Rings to the film Beowulf and medieval gaming. These evolutions can take the form of what one might consider to be pop culture objects of critique (art, commodity, amusement park, video game) or academic tools of critique (monographs, articles, lectures, university seminars). It is by reconciling these seemingly disparate forms that we can better understand the continual, interconnected, and often politicized reinvention of the Middle Ages in both popular and academic culture.
Contents
Introduction1. The Academy and the Making of Neomedievalism
2. Tolkien: From Medieval Studies to Medievalist Fantasy
3. Hollywood Genders the Neomedieval: Sleeping Beauty/Beowulf/Maleficent
4. Game of Thrones: Neomedievalism and the Myths of Inheritance
5. Magic: The Gathering and the Markets of Neomedievalism
6. Digital Gaming: Coding a Connective Neomedievalism
Bibliography
Author
KELLYANN FITZPATRICK is an affiliated researcher at the Georgia Institute of Technology.
Tuesday, January 17, 2023
CFP Science Fiction and Fantasy Gaming Conference (1/20/2023; Online 2/27-28/2023)
Cross-posted from the SFRA list. Note the impending deadline.
Call for Papers: Science Fiction and Fantasy Gaming Conference
Please see information below about MultiPlay Gaming Network's upcoming Science Fiction and Fantasy Gaming Conference on the 27th and 28th February 2023.
MultiPlay is excited to host a two-day online conference on science fiction and fantasy in games! The conference intends to cover a broad range of anything regarding science fiction, fantasy, or speculative fiction in gaming.
Day One will thematically focus on Science Fiction and Day Two will thematically focus on Fantasy. Both days will be online conferences hosted via Windows Teams. Presentations will last twenty minutes, with a ten-minute Q&A at the end of each session.
We are currently seeking abstracts related to anything regarding science fiction or fantasy in video games of no more than 300 words, including references using the Harvard reference style guide, to be accompanied with a 100 word author biography.
We will also accept abstracts dealing with games that blur the two genres, or any sort of speculative fiction element in games, and they will be given a slot on either of the two days if accepted. We will also consider abstracts that deal with analog gaming instead of digital
Please send all abstracts to networkmultiplay@gmail.com with the heading ‘SFF Conference’ by January 20th. This week is the final week that we are accepting abstracts for this conference!
If you have any further questions, please email networkmultiplay@gmail.com
Wednesday, January 4, 2023
Out Now: Playing the Crusades
New from Routledge:
Playing the Crusades
Engaging the Crusades, Volume Five
Edited By Robert Houghton
Copyright Year 2021
Paperback
$18.36
eBook
$18.36
ISBN 9780367716356 (pb)
Published September 26, 2022 by Routledge
122 Pages
Book Description
Engaging the Crusades is a series of volumes which offer windows into a newly emerging field of historical study: the memory and legacy of the crusades. Together these volumes examine the reasons behind the enduring resonance of the crusades and present the memory of crusading in the modern period as a productive, exciting, and much needed area of investigation.
This volume considers the appearance and use of the crusades in modern games; demonstrating that popular memory of the crusades is intrinsically and mutually linked with the design and play of these games. The essays engage with uses of crusading rhetoric and imagery within a range of genres – including roleplaying, action, strategy, and casual games – and from a variety of theoretical perspectives drawing on gender and race studies, game design and theory, and broader discussions on medievalism. Cumulatively, the authors reveal the complex position of the crusades within digital games, highlight the impact of these games on popular understanding of the crusades, and underline the connection between the portrayal of the crusades in digital games and academic crusade historiography.
Playing the Crusades is invaluable for scholars and students interested in the crusades, popular representations of the crusades, historical games, and collective memory.
Table of Contents
Introduction: crusades and crusading in modern games
Robert Houghton
A sacred task, no cross required: the image of crusading in computer gaming-related non-Christian science fiction universes
Roland Wenskus
‘I’m not responsible for the man you are!’: crusading and masculinities in Dante’s Inferno
Katherine J. Lewis
‘Show this fool knight what it is to have no fear’: freedom and oppression in Assassin’s Creed (2007)
Oana-Alexandra Chirilă
Crusader kings too? (Mis)Representations of the crusades in strategy games
Robert Houghton
Learning to think historically: some theoretical challenges when playing the crusades
Andreas Körber, Johannes Meyer-Hamme, and Robert Houghton
Editor(s)
BiographyRobert Houghton is Senior Lecturer in Medieval History at the University of Winchester. His research focuses on religious and political relationship networks in the central Middle Ages and on representations of the medieval world in modern games. Recent publications include ‘Italian Bishops and Warfare during the Investiture Contest: The Case of Parma’ (2018) and ‘World, Structure and Play: Digital Games as Historical Research Tools’ (2018).
Saturday, October 22, 2022
Out Now from McFarland: Power and Subversion in Game of Thrones: Critical Essays on the HBO Series
Further information and ordering information is available at McFarland's website from this link.
Power and Subversion in Game of Thrones: Critical Essays on the HBO Series
Bibliographic Details
Edited by A. Keith Kelly
Format: softcover (6 x 9)
Pages: 198
Bibliographic Info: notes, bibliographies, index
Copyright Date: 2022
pISBN: 978-1-4766-8264-8;$39.95
eISBN: 978-1-4766-4466-0
Imprint: McFarland
About the Book
This collection of essays examines the structures of power and the ways in which power is exercised and felt in the fantasy world of Game of Thrones. It considers how the expectations of viewers, particularly within the genre of epic fantasy, are subverted across the full 8 seasons of the series. The assembled team of international scholars, representing a variety of disciplines, addresses such topics as the power of speech and magic; the role of nationality and politics; disability, race and gender; and the ways in which each reinforces or subverts power in Westeros and Essos.
Table of Contents
Acknowledgments v
Introduction
A. Keith Kelly 1
List of Seasons and Episodes: HBO’s Game of Thrones 7
Breaking the Wheel: Game of Thrones and the American Zeitgeist
Daniel Vollaro 13
Dangerous Nostalgia: Fantasies of Medievalism, Race, and Identity
Robert Allen Rouse 30
Game of Victims and Monsters: Representation of Sexual and Female Violence
Sylwia Borowska-Szerszun 48
Subversion or Reinforcement? Patriarchy and Masculinity
Andrew Howe 68
“I’ll go with anger”: Female Rage in and at Game of Thrones
Lindsey Mantoan 87
The Developing Verbal Power of Daenerys: A Pragmatics Analysis
Graham P. Johnson 108
“Who has a better story than Bran the Broken?”: The Power of Disability Narratives
Jan Doolittle Wilson 131
Magic’s Failure to Reanimate Fantasy
Jason M. Embry 161
A Brief Conclusion on the Conclusion
A. Keith Kelly 181
About the Contributors 185
Index 187
About the Author(s)
A. Keith Kelly is a professor of English at Georgia Gwinnett College, outside of Atlanta, where he teaches medieval literature, linguistics and writing. In addition to being a poet and author of short fiction, he has published work on literary pragmatics, Old Norse saga, the works of J.R.R. Tolkien and the representation of the Middle Ages in film and television.
Recent from McFarland: Being Dragonborn: Critical Essays on The Elder Scrolls V: Skyrim
Full details and ordering information is available from McFarland's website at this link.
Being Dragonborn: Critical Essays on The Elder Scrolls V: Skyrim
Edited by Mike Piero and Marc A. Ouellette
Series Editor Matthew Wilhelm Kapell
$29.95
Format: softcover (7 x 10)
Pages: 236
Bibliographic Info: notes, bibliography, index
Copyright Date: 2021
pISBN: 978-1-4766-7784-2
eISBN: 978-1-4766-4356-4
Imprint: McFarland
Series: Studies in Gaming
About the Book
The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to “playing” 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features.
Table of Contents
Acknowledgments v
Introduction: Skyrim as an Exemplary Gameworld
Mike Piero and Marc A. Ouellette 1
Part I: “Skyrim is our land”: Neomedievalism, Heroism and Ethno-Nationalist Gameplay
From Hero to Zero: Nationalistic Narratives and the Dogma of Being Dragonborn
Joshua Call and Thomas Lecaque 14
Grounding the Neomedieval Gameworld: The Dragonborn Between History and Myth
Alicia McKenzie 28
Expanding the Frontier Through War: Skyrim’s Ludic Contribution to the Frontier Myth
Brent Kice 45
Part II: “Then I took an arrow in the knee”: Agency and Alterity
Queer Harpies and Vicious Dryads: Hagravens, Spriggans and Abject Female Monstrosity in Skyrim
Sarah Stang 60
All the Wheels of Cheese: Hoarding and Collecting Behaviors in Skyrim
D’An Knowles Ball 75
Escapism as Contested Space: The Politics of Modding Skyrim
Liamog S. Drislane 91
Part III: “Sky above, voice within”: Ethics and Politics Within Skyrim’s Cosmology
Nature Versus Player: Skyrim Players and Modders as Ecological Force
Misha Grifka Wander 106
Portraits of the Neomedieval Family-Idyllic: Patriarchal Oikos and a Love Without Love in Skyrim
Mike Piero and Marc A. Ouellette 120
Skyrim’s Competitive Cosmology: A Fluctuating Economy of Power and Parasitic Deification
Trevor B. Williams 137
Testing Your Thu’um: Rhetoric, Violence, Uncertainty and the Dragonborn
Stephen M. Llano 154
Part IV: “Who wrote the Elder Scrolls?” Emergent Narratives and Difficult Questions
Emergent Worlds and Illusions of Agency: Worldbuilding as Design Practice in Skyrim
Wendi Sierra 172
Taking Your Time as Dragonborn: Reconciling Skyrim’s Ludic and Narrative Dimensions Through a Detective Story Typology
Andrew A. Todd 188
The Death of Paarthurnax: The “Good Temptation”?
C. Anne Engert and Tony Perrello 202
About the Contributors 221
Index 223
About the Author(s)
Mike Piero is a Professor of English at Cuyahoga Community College in Cleveland, Ohio.
Marc A. Ouellette is an award-winning educator who teaches cultural and gender studies at Old Dominion University, where he is the Learning Games Initiative Research Fellow.
Series editor Matthew Wilhelm Kapell lives in Brooklyn and teaches American studies, anthropology, and writing at Pace University.
Coming Soon from McFarland: Larsen's Science, Technology and Magic in The Witcher: A Medievalist Spin on Modern Monsters
Due late 2022/early 2023. Further details and pre-ordering information are available from McFarland's website at this link.
Science, Technology and Magic in The Witcher: A Medievalist Spin on Modern Monsters
Kristine Larsen.
Format: softcover (6 x 9)
Copyright Date: 2022
pISBN: 978-1-4766-8385-0
eISBN: 978-1-4766-4817-0
Imprint: McFarland
Series: Critical Explorations in Science Fiction and Fantasy
About the Book
As Andrzej Sapkowski was fleshing out his character Geralt of Rivia for a writing contest, he did not set out to write a science textbook—or even a work of science fiction. However, the world that Sapkowski created in his series The Witcher resulted in a valuable reflection of real-world developments in science and technology. As the Witcher books have been published across decades, the sorcery in the series acts as an extension of the modern science it grows alongside.
This book explores the fascinating entanglement of science and magic that lies at the heart of Sapkowski’s novel series and its widely popular video game and television adaptations. This is the first English-language book-length treatment of magic and science in the Witcher universe. These are examined through the lenses of politics, religion, history and mythology. Sapkowski’s richly detailed universe investigates the sociology of science and ponders some of the most pressing modern technological issues, such as genetic engineering, climate change, weapons of mass destruction, sexism, speciesism and environmentalism. Chapters explore the unsettling realization that the greatest monsters are frequently human, and their heinous acts often involve the unwitting hand of science.
About the Author(s)
Kristine Larsen is a professor of astronomy at Central Connecticut State University, where her teaching and research focus on the intersections between science and society. Her publications include numerous articles and book chapters on J.R.R. Tolkien’s uses of astronomy in his writings.
Coming Soon from McFarland: The World of Final Fantasy VII Essays on the Game and Its Legacy
Due late 2022/early 2023. Further details and pre-ordering information are available from McFarland's website at this link.
The World of Final Fantasy VII: Essays on the Game and Its Legacy
Bibliographic Details
Edited by Jason C. Cash and Craig T. Olsen. Series Editor Matthew Wilhelm Kapell
Format: softcover (6 x 9)
Copyright Date: 2022
pISBN: 978-1-4766-8186-3
eISBN: 978-1-4766-4725-8
Imprint: McFarland
Series: Studies in Gaming
About the Book
Final Fantasy VII altered the course of video game history when it was released in 1997 on Sony’s PlayStation system. It converted the Japanese role-playing game into an international gaming standard with enhanced gameplay, spectacular cutscenes and a vast narrative involving an iconic cast. In the decades after its release, the Final Fantasy VII franchise has grown to encompass a number of video game sequels, prequels, a feature-length film, a novel and a multi-volume remake series.
This volume, the first edited collection of essays devoted only to the world of Final Fantasy VII, blends scholarly rigor with fan passion in order to identify the elements that keep Final Fantasy VII current and exciting for players. Some essays specifically address the game’s perennially relevant themes and scenarios, ranging from environmental consciousness to economic inequity and posthumanism. Others examine the mechanisms used to immerse the player or to improve the narrative. Finally, there are several essays devoted specifically to the game’s legacy, from its influence on later games to its characters’ many crossovers and cameos.
About the Author(s)
Jason C. Cash is an associate professor at SUNY Delhi, where he teaches literature, composition, and film. His research interests include Irish fiction and video game narrative. He lives in Oneonta, New York.
Craig T. Olsen is an associate professor and director of the writing center at the University of Arkansas at Monticello. His areas of research include gaming literacy, music and storytelling within video games, multimodality, digital spaces, writing centers, and creative rhetoric.
Series editor Matthew Wilhelm Kapell lives in Brooklyn and teaches American studies, anthropology, and writing at Pace University.