Monday, September 11, 2023

New Book - Memory and Medievalism in George RR Martin and Game of Thrones

Memory and Medievalism in George RR Martin and Game of Thrones: The Keeper of All Our Memories

Carolyne Larrington (Anthology Editor), Anna Czarnowus (Anthology Editor)


Full details on ordering information can be found on the publisher's website at this link.


Product details

Published Sep 08 2022

Format Hardback

Edition 1st

Extent 240

ISBN 9781350269590

Imprint Bloomsbury Academic

Illustrations 12 bw illus

Dimensions 9 x 6 inches

Publisher Bloomsbury Publishing



Description

This book explores the connections between history and fantasy in George RR Martin's immensely popular book series 'A Song of Ice and Fire' and the international TV sensation HBO TV's Game of Thrones. Acknowledging the final season's foregrounding of the cultural centrality of history, truth and memory in the confrontation between Bran and the Night King, the volume takes full account of the TV show's conclusion in its multiple readings across from medieval history, its institutions and practices, as depicted in the books to the show's own particular medievalism. The topics under discussion include the treatment of the historical phenomena of chivalry, tournaments, dreams, models of education, and the supernatural, and the different ways in which these are mediated in Martin's books and the TV show. The collection also includes a new study of one of Martin's key sources, Maurice Druon's Les Rois Maudits, in-depth explorations of major characters in their medieval contexts, and provocative reflections on the show's controversial handling of gender and power politics.


Written by an international team of medieval scholars, historians, literary and cultural experts, bringing their own unique perspectives to the multiple societies, belief-systems and customs of the 'Game of Thrones' universe, Memory and Medievalism in George RR Martin and Game of Thrones offers original and sparky insights into the world-building of books and show.


Table of Contents

Introduction

Part I – Memory

1. On Medieval Dream Tradition in George R. R. Martin's A Song of Ice and Fire 

Bartlomiej Blaszkiewicz (University of Warsaw, Poland)

2. The Medievalist Emotional Economy in George R. R. Martin's A Song of Ice and Fire 

Anna Czarnowus (University of Silesia, Poland)


Part II – Reimagining History

3. George R.R. Martin's A Song of Ice and Fire and Maurice Druon's Les Rois Maudits (The Accursed Kings) 

Carolyne Larrington (University of Oxford, UK)

4. Broken Bodies, Broken Kingdoms, Broken Promises: The Revolutionary Failure of A Game of Thrones 

Robert Rouse (University of British Columbia, Canada) and Cory Rushton (St Francis Xavier University, Canada)


Part III – Faith and Salvation

5. The Dog, the Cynic, and the Saint: The Case of Sandor Clegane 

Thomas Honegger (Friedrich-Schiller-Universität Jena, Germany)

6. The Figure of George R.R. Martin's Septon Meribald and the Franciscan Legacy 

Maria Blaszkiewicz University of Warsaw, Poland)


Part IV – Key Institutions

7. The Citadel and the Ivory Tower: Academia and Education in Westeros 

Mikayla Hunter (University of Oxford, UK)

8. The Iron Bank Will Have Its Due: Trade and Economics in Game of Thrones 

Caroline Batten (University of Oxford, UK)


Part V – Chivalry: Theory and Practice

9. The Warrior(s) in Crisis: The Knights of Westeros and the Process of Civilization 

Anja Müller (Siegen University, Germany)

10. Tournaments and Judicial Duels in George R.R. Martin's The World of Ice & Fire and A Song of Ice and Fire 

Przemyslaw Grabowski-Górniak (Independent Scholar, Poland)

Part VI - The HBO Effect: Violence and Misogyny

11. From Romance to Rape: The Portrayal of Masculine Sexuality in Game of Thrones 

Kristina Hildebrand (Halmstad University, Sweden)

12. The Case of Cersei Lannister: Neomedievalist Misogyny in George R.R. Martin's A Song of Ice and Fire 

Sylwia Borowska-Szerszun (University of Bialystok, Poland)

Index


Tuesday, August 8, 2023

CFP ICMS 2024: Neomedievalism and New Media (A Roundtable) (9/15/2023; ICMS 5/9-11/2024)

ICMS 2024: Neomedievalism and New Media (A Roundtable)

source: https://call-for-papers.sas.upenn.edu/cfp/2023/07/20/icms-2024-neomedievalism-and-new-media-a-roundtable.

deadline for submissions:
September 15, 2023

full name / name of organization:
Alan Perry

contact email:
aperry2@saic.edu



Speaking Opportunity – Open Call


ICMS 2024: Neomedievalism and New Media (A Roundtable)


In-Person at the International Congress on Medieval Studies 2024, Kalamazoo, MI

Deadline: September 15, 2023

This roundtable discussion seeks participants interested in discussing how the pressing topics of imagined medievalism in popular culture, hierarchies and power dynamics in technology, and new media art intersect. We will critically analyze and examine the parallels between digital platforms and technological change in the Late Middle Ages with regards to their implications for governance, culture, and social dynamics. Additionally, we will assess the influence of neomedievalism in shaping communication, information dissemination, and the construction of knowledge in new media.

300-word abstracts must be submitted via the ICMS Confex system here: https://icms.confex.com/icms/2024/cfp.cgi

Discussions are listed alphabetically.

For further information please contact:

Alan Perry
Art & Technology Studies
School of the Art Institute of Chicago
aperry2@saic.edu


Last updated July 25, 2023

CFP Early Modern England on Film: Appropriation, Adaptation, and Translation (9/30/2023; NeMLA 2024)

Early Modern England on Film: Appropriation, Adaptation, and Translation


deadline for submissions:
September 30, 2023

source: https://call-for-papers.sas.upenn.edu/cfp/2023/07/31/early-modern-england-on-film-appropriation-adaptation-and-translation.

full name / name of organization:
Northeast Modern Language Association (NeMLA)

contact email:
jennifer.topale@du.edu



In the field of Shakespearean studies, attempts to make Shakespeare more accessible to new audiences often include the work of appropriation, adaptation, and translation. In her essay “Beyond Shakespeare: Early Modern Adaptation Studies and Its Potential” Jennifer Clement reminds us that “[s]cholars looking to study Shakespeare on film can not only count a lifetime supply of material, but associate themselves with Shakespeare’s canonical credibility and film’s mass market appeal.” While there have been countless examples of Shakespeare’s plays being adapted on film for a contemporary audience across different cinema genres (musicals, children’s animation, sci-fi, and Indian cinema), not all of these films have received the same level of research interest by literary scholars. Additionally, many other early modern figures and texts have also been appropriated, adapted, or translated for film and television, but conversation is often limited to the world of cinema studies. Lastly, many early modern figures and texts that have not been appropriated, adapted, or translated should be considered for future productions, and scholarly interest and research on this topic can further encourage the creation and development of these possible film representations.

This panel seeks to further examine appropriation, adaptation, and translations on film of early modern figures and texts, including non-traditional adaptations that do not maintain persistent fidelity to the original. Of particular interest are: (1) Shakespearean representations in Indian or other non-Hollywood cinema and/or non-traditional fidelity to his plays; (2) under-represented historical figures, including early modern women beyond Anne Boleyn; and (3) non-Shakespearean texts, including the works of Shakespeare’s contemporaries, as well as later early modern authors, such as John Milton and Margaret Cavendish. Abstracts should consider this year’s convention keyword “SURPLUS,” as well as differences in the terms: appropriation, adaptation, and translation. Additionally, while concepts and theories in film-studies may influence some of your analysis, proposals that primarily situate research from within a literary perspective, as opposed to a film-studies frame of reference, are highly encouraged.

Abstracts are due by 30 September 2023. To submit an abstract, please log into the NeMLA Online Submission System at: https://www.cfplist.com/nemla/Home/Login

Abstracts must include:
  • Title (80 characters or less)
  • Abstract (200 to 300 words)
  • Brief Bio
  • Media Needs (project/screen/laptop)

Please direct all questions to Jennifer Topale at Jennifer.topale@du.edu.

Further details and information about this particular session can be found at the official CFP page for the session: https://www.cfplist.com/nemla/Home/S/20549.



Last updated August 4, 2023

Sunday, April 2, 2023

Check It Out: Neomedievalism, Popular Culture, and the Academy


Finally had a chance to review this. Looks like a great resource. 


Neomedievalism, Popular Culture, and the Academy: From Tolkien to Game of Thrones


by KellyAnn Fitzpatrick

Full details and ordering information from the publisher is available at this link.



TITLE DETAILS

244 Pages

21.6 x 13.8 cm

Series: Medievalism
Series Vol. Number: 16

Imprint: D.S.Brewer


Hardcover
9781843845416
October 2019
$95.00 / £65.00

Ebook (EPDF)
9781787447028
October 2019
$29.95 / £24.99

Ebook (EPUB)
9781800109308
October 2019
$29.95 / £24.99


Description


The medieval in the modern world is here explored in a variety of media, from film and book to gaming.

Medievalism - the ways in which post-medieval societies perceive, interpret, reimagine, or appropriate the Middle Ages - permeates popular culture. From Disney princesses to Game of Thrones, medieval fairs to World of Warcraft, contemporary culture keeps finding new ways to reinvent and repackage the period. Medievalism itself, then, continues to evolve while it is also subject to technological advances, prominent invocations in political discourse, and the changing priorities of the academy. This has led some scholars to adopt the term "neomedievalism", a concept originating in part from the work of the late Umberto Eco, which calls for new avenues of inquiry into the way we think about the medieval.
This book examines recent evolutions of (neo)medievalism across multiple media, from Tolkien's Lord of the Rings to the film Beowulf and medieval gaming. These evolutions can take the form of what one might consider to be pop culture objects of critique (art, commodity, amusement park, video game) or academic tools of critique (monographs, articles, lectures, university seminars). It is by reconciling these seemingly disparate forms that we can better understand the continual, interconnected, and often politicized reinvention of the Middle Ages in both popular and academic culture.


Contents

Introduction
1. The Academy and the Making of Neomedievalism
2. Tolkien: From Medieval Studies to Medievalist Fantasy
3. Hollywood Genders the Neomedieval: Sleeping Beauty/Beowulf/Maleficent
4. Game of Thrones: Neomedievalism and the Myths of Inheritance
5. Magic: The Gathering and the Markets of Neomedievalism
6. Digital Gaming: Coding a Connective Neomedievalism
Bibliography



Author


KELLYANN FITZPATRICK is an affiliated researcher at the Georgia Institute of Technology.


Tuesday, January 17, 2023

CFP Science Fiction and Fantasy Gaming Conference (1/20/2023; Online 2/27-28/2023)


Cross-posted from the SFRA list. Note the impending deadline.

Call for Papers: Science Fiction and Fantasy Gaming Conference



Please see information below about MultiPlay Gaming Network's upcoming Science Fiction and Fantasy Gaming Conference on the 27th and 28th February 2023.

MultiPlay is excited to host a two-day online conference on science fiction and fantasy in games! The conference intends to cover a broad range of anything regarding science fiction, fantasy, or speculative fiction in gaming.

Day One will thematically focus on Science Fiction and Day Two will thematically focus on Fantasy. Both days will be online conferences hosted via Windows Teams. Presentations will last twenty minutes, with a ten-minute Q&A at the end of each session.

We are currently seeking abstracts related to anything regarding science fiction or fantasy in video games of no more than 300 words, including references using the Harvard reference style guide, to be accompanied with a 100 word author biography.

We will also accept abstracts dealing with games that blur the two genres, or any sort of speculative fiction element in games, and they will be given a slot on either of the two days if accepted. We will also consider abstracts that deal with analog gaming instead of digital

Please send all abstracts to networkmultiplay@gmail.com with the heading ‘SFF Conference’ by January 20th. This week is the final week that we are accepting abstracts for this conference!

If you have any further questions, please email networkmultiplay@gmail.com





Wednesday, January 4, 2023

Out Now: Playing the Crusades


New from Routledge:

Playing the Crusades

Engaging the Crusades, Volume Five


Edited By Robert Houghton

Copyright Year 2021

Full details and ordering information available at this link

Paperback
$18.36
Hardback
$47.96
eBook
$18.36


ISBN 9780367716356 (pb)
Published September 26, 2022 by Routledge
122 Pages



Book Description


Engaging the Crusades is a series of volumes which offer windows into a newly emerging field of historical study: the memory and legacy of the crusades. Together these volumes examine the reasons behind the enduring resonance of the crusades and present the memory of crusading in the modern period as a productive, exciting, and much needed area of investigation.

This volume considers the appearance and use of the crusades in modern games; demonstrating that popular memory of the crusades is intrinsically and mutually linked with the design and play of these games. The essays engage with uses of crusading rhetoric and imagery within a range of genres – including roleplaying, action, strategy, and casual games – and from a variety of theoretical perspectives drawing on gender and race studies, game design and theory, and broader discussions on medievalism. Cumulatively, the authors reveal the complex position of the crusades within digital games, highlight the impact of these games on popular understanding of the crusades, and underline the connection between the portrayal of the crusades in digital games and academic crusade historiography.

Playing the Crusades is invaluable for scholars and students interested in the crusades, popular representations of the crusades, historical games, and collective memory.



Table of Contents



Introduction: crusades and crusading in modern games

Robert Houghton



A sacred task, no cross required: the image of crusading in computer gaming-related non-Christian science fiction universes

Roland Wenskus



‘I’m not responsible for the man you are!’: crusading and masculinities in Dante’s Inferno

Katherine J. Lewis



‘Show this fool knight what it is to have no fear’: freedom and oppression in Assassin’s Creed (2007)

Oana-Alexandra Chirilă



Crusader kings too? (Mis)Representations of the crusades in strategy games

Robert Houghton



Learning to think historically: some theoretical challenges when playing the crusades



Andreas Körber, Johannes Meyer-Hamme, and Robert Houghton



Editor(s)

Biography



Robert Houghton is Senior Lecturer in Medieval History at the University of Winchester. His research focuses on religious and political relationship networks in the central Middle Ages and on representations of the medieval world in modern games. Recent publications include ‘Italian Bishops and Warfare during the Investiture Contest: The Case of Parma’ (2018) and ‘World, Structure and Play: Digital Games as Historical Research Tools’ (2018).