One last post for the night:
Digital Gaming Re-imagines the Middle Ages
Edited by Daniel T. Kline
Series: Routledge Studies in New Media and Cyberculture
To Be Published July 22nd 2013 by Routledge
Hardback: $125.00
978-0-415-63091-7
Available for pre-order
Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.
Introduction: "All Your History Are Belong to Us": Digital Gaming Re-imagines the Middle Ages
Daniel T. Kline
Part 1: Prehistory of Medieval Gaming
1. The Right to Dream of the Middle Ages: Simulating the Medieval in Tabletop RPGs
William J. White
Part 2: Gaming Re-imagines Medieval Traditions
2. "Best and Only Bulwark": How Epic Narrative Redeems Beowulf the Game
Candace Barrington and Timothy English
3. Systematizing Culture in Medievalism: Geography, Dynasty, Culture, and Imperialism in Crusader Kings: Deus Vult
Jason Pitruzzello
4. The Portrayal of Medieval Warfare in Medieval: Total War and Medieval 2: Total War
Greg Fedorenko
5. Gabriel Knight: A Twentieth-Century Chivalric Romance Hero
Angela Tenga
Part 3: Case Study 1 – World of Warcraft
6. Coloring Tension: Medieval and Contemporary Concepts in Classifying and Using Digital Objects in World of Warcraft
Elysse T. Meredith
7. Sir Thomas Malory and the Death Knights of New Avalon: Imagining Medieval Identities in World of Warcraft
Kristen Noone and Jennifer Kavetsky
8. Accumulating Histories: A Social Practice Approach to Medievalism in High Fantasy MMORPGs
Jennifer C. Stone, Peter Kudenov, and Teresa Combs
9. "Awesome Cleavage": The Genred Body in World of Warcraft
Kim Wilkins
Part 4: Case Study 2 – Dante's Inferno, The Game
10. The Game's Two Bodies, or the Fate of Figura in Dante's Inferno
Bruno Lessard
11. Courtly e-Violence, Digital Play: Adapting Medieval Courtly Masculinities in Dante’s Inferno
Oliver Chadwick
12. Shades of Dante: Virtual Bodies in Dante's Inferno
Timothy J. Welsh and John T. Sebastian
13. The Middle Ages in the Depths of Hell: Pedagogical Possibility and the Past in Dante's Inferno
Angela Jane Weisl and Kevin J. Stevens
Part 5: Theoretical and Representational Issues in Medieval Gaming
14. We Will Travel by Map: Maps as Narrative Spaces in Videogames and Medieval Texts
Thomas Rowland
15. Author, Text, and Medievalism in The Elder Scrolls
Michelle DiPietro
16. Technophilia and Technophobia in Online Medieval Fantasy Games
Nick Webber
17. The Consolation of Paranoia: Conspiracy, Epistemology, and the Templars in Assassin's Creed, Deus Ex, and Dragon Age
Harry J. Brown
Part 6: Sociality and Social Media in Medieval Gaming
18. Casual Medieval Games, Interactivity, and Social Play in Social Network and Mobile Applications
Serina Patterson
Sponsored by The Association for the Advancement of Scholarship and Teaching of the Medieval in Popular Culture, the Medieval Studies on Screen blog (formerly Medieval Studies at the Movies) supplements an earlier discussion list and is intended as a gateway to representations of the medieval on film, television, computers, and portable electronic devices.
Friday, June 21, 2013
Coming Soon: Digital Gaming Re-imagines the Middle Ages
Posted by
Blog Editor, The Association for the Advancement of Scholarship and Teaching of the Medieval in Popular Culture
at
1:15 AM
Labels:
Adaptation,
Beowulf,
Crusades,
Divine Comedy,
Electronic Games,
Fantasy (Secondary Worlds),
Knights Templar,
New/Recent Scholarship,
Vampires
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This post was updated today. The new listing can be found at https://medievalstudiesonscreen.blogspot.com/2019/08/klines-digital-gaming-re-imagines.html.
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